A really helpful Photoshop Animation tutorial by Charles Huettner and Caleb Wood!
Come join us!
Graduation film from Bezalel Academy of Art and Design
What do you think about this character animation?
Watch Glen Keane use life drawing for his new animation Nephtali.
Paulene P/ Storyboard Pro/ Feb 4
Bhakti Patel/ Thesis Process/ Feb 11
Anton M./ 3D Pixel Art/ Feb 18
Drew Shields/ Cinema 4D/ Feb 25
Lauren Puglisi/ Production Pipeline/ April 1
Brit B./ Storytelling/ April 8
Nicky St. Onge/ Fabricated Characters in 2D Space/ March 4
Jill M./ zBrush/ March 11
Tynesha F./ Thesis Process/ March 25
Here’s a slew of helpful shortcuts when you’re working in Premiere, there are more if you follow the link.
I previously looked at time saving tips in Premiere Pro CS 6 here and here. In addition, Adobe Premiere Pro CC has added a lot of shortcuts to the Default keyboard settings, which saves you the time of adding them individually.
To clarify keyboard shortcuts: Mac users have Command & Option, PC users have Control & Alt. The following shortcuts are written with Command & Option. Simply sub these keys out for Control & Alt on a PC.
All the Default Shortcuts for Premiere Pro CC are listed here. Let’s dive into some of the must know timeline shortcuts for Premiere Pro CC:
Sometimes you want to hear audio when you scrub, sometimes you don’t. Turning off scrubbing increases processing power.
Toggles between standard trim (leaves a gap), ripple and roll.
Lets you trim the head or tail of a clip, a quick way to work.
Changes the in and out points of the clip in the Premiere Pro timeline. Note, it doesn’t change the length of the clip.
Looks at 3 clips, slides the middle clip left or right. Thehe clips to the left/right adjust in length (the middle clip stays the same length).
This is quicker than switching to the pen tool to add keyframes and then switching back to the selection tool. If you don’t see the white line for opacity/volume, go to the wrench (Timeline Display Settings) and select “Show Video Keyframes” or “Show Audio Keyframes”.
Hold Alt/Option to select just video or audio (or click the linked selection button), then use the up or down arrow. This will add tracks if they don’t already exist (similar to the FCP behavior)
We are ready to kick off the semester with a WELCOME PIZZA PARTY for all Animation students!!!
Come to FOX 213 – Our new Senior Studio space at 12:15 PM on Wednesday, September 10 for some pizza and updates on the semester.
See you all there!
Here is a collection of inspiring work by Henry Selick, including his pencil tests for Disney when he went to Cal Arts, a few of his MTV bumpers, and personal work prior to Nightmare Before Christmas.
HORNET IS ON A HUNT FOR INTERNS!!
The Collective is dedicated to a raw and honest discussion with entertainment industry professionals; from designers, to filmmakers, to musicians. Bringing you the most creative, driven, and passionate people from all walks of life.
You win a bunch of prizes just for entering. This means you have absolutely no reasons not to enter!
|Siteground||12 Months Website Hosting Package|
|Digital Tutors||1 Month Access to Training|
|3D Total||3D Creative Issue|
|3D Total||2D Artist Issue|
To learn more about the prizes, check out: http://www.cgstudentawards.com/prizes
You could also win internships: http://www.cgstudentawards.com/prizes/internships
Muse Games is an independent games studio located in New York City. We’ve developed many kinds of games on several different platforms, taking people into bioluminescent forests or onboard steampunk airships . Our biggest game yet is Guns of Icarus Online. We’re always taking risks, challenging ourselves to innovate, and making the games that we want to make.
We’re gamers at heart and because of that, we create games that we want to play. Since we play all kinds of games from blockbusters to rare tabletop adventures, we try to bring our experiences and interests together to create something truly unique.
We have fun making our games and enjoy playing them once they’re out the door. Once they’re out in the wild, though, we pay special attention to our customers and aim to offer them the best support they’ve ever had.
Everything we do at Muse Games is done as a family. Everything has a personal touch.
Do you appreciate the finer visual details in video games? Do you enjoy playing competitive games with your friends? Are you self-motivated and a team-oriented individual? Do you know how to put your time to good use without constant oversight?
We’re looking for an awesome artist to join us in an internship position.
This is a for credit position.
Though not strictly required, candidates with one or more of the following areas of knowledge would be given more consideration:
Send in your portfolio* and resume to email@example.com
Like this… Not this…
Some amazingly helpful hints when trying to make your animations more successful and exciting.
Today in Junior Seminar, Marsha from Career Development stopped by and mentioned a website called Reel Roulette.
Reel Roulette features demo reels from motion graphic artists, animators, compositors, visual effects artists, etc. All you have to do click “Next Reel” and you jump to a random demo reel which you can “like”. Anyone can submit their demo reel to the site (via a vimeo link) and it gets added to their collection.
Its a great way to get your work out there and also discover whats out there.
I submitted mine this morning and here’s what it looks like: http://reelroulette.net/bhaktipatel
Here’s the Facebook event page for the Norman McLaren film screening this Wednesday (April 9th) at Holy Underground at 2021 Maryland Ave, Baltimore, Maryland 21218 there is street parking and the event is free. The screening begins at 8pm and will conclude at 10pm.
Films being screened are INCLUDING (but not limited to):
– Stars & Stripes
– Begone Dull Care
– Lines Horizontal
– Lines Vertical
– La Poulette Grise
– A Chairy Tale
– Pas de Deux
+ The Eye Hears, The Ear Sees (a short documentary on McLaren’s career, also on 16mm)
Getting started as an artist can be a big adventure. Learn how to be ready for emergencies big and small.
Direction/Animation: Olivia HUYNH
Produced by: CERF+ ( http://www.craftemergency.org , www.studioprotector.org )
Funding from: Joan Mitchell Foundation, Nathan Cummings Foundation, Windgate Charitable Foundation
These past few weeks, I am sure some of you may have noticed that the animation department has been getting quite a few frequent visits from one of our favorite alumni, Olivia Huynh (BFA Animation ’13). She had been working on this short for the last few months and as her part of her process, she came in to ask students in Max Porter’s Production class and also came into our AMP meetings to ask AMP mentors for feedback and critique. And in return we learned a lot about freelance life after MICA and the current industry. We also got some amazing crits on our current work.
It’s a great animation for a great cause. Congrats Olivia on another successful project!
Pass it along and be sure to check out CERF+.
Henning Sanden created a really nice 3D modeling demo reel. So what’s neat about it?
1) He labels all his projects in the lower left hand corner.
2) Model turntables. He does full 360 rotations of his models.
3) Lighting. He uses really nice area lights (or something similar) that is diffused like a soft box, so its wide enough that it isn’t too harsh or pinpointed and at the same time, it allows me to see what kind of specularity/reflection/refraction/incandescence he has on his textures. Pretty much, they not only show of his modeling skills, but also his texturing skills. For the models where he is just showing off his modeling skills, he uses a red light on one side of it. This really adds some depth and dimension.
4) Wireframes. Occasionally, he will show off his wireframe, which is really neat to see because its so clean.
5) He varies things up. Based on each project, things change. He picks and chooses which project to show off the model, wireframe, finished renders, textures, etc. He’s also selective about what he says for each project. Most projects, he just wrote the name of the project, but for the last project, he mentioned his process, which is really important just for that one project.
6) The description. Instead of putting all the information right there in the demo reel, he chose to leave some of it for the description, which reads:
“This is my modeling reel for 2014.
Primary tools – modo and Maya
Sculpting – ZBrush
Texturing – Mari
Rendering -Vray and modo
Photoscanning – Agisoft Photoscan
Compositing – Nuke
You can see more of my work on my website – henningsanden.com”
What’s great about that is that when I watch his demo reel, I can just enjoy it without having to worry so much about reading all the text in time before it changes to the next clip.
Anyways, check out Henning Sanden’s work. It is seriously some amazing stuff. Website is http://www.henningsanden.com .
Wednesday at 2:30 PM
Short stop motion created by Patrick Boivin.For something like this, most people take a CG route, it was really cool to see someone go in a different direction using stop motion and physical puppeteering.
Ernest & Celestine’s director Benjamin Renner gives a look into the computer animation techniques he used to give his Oscar-nominated feature its hand-drawn, minimalist aesthetic. Find out how drawing tablets, watercolor effects and Flash software brought the pages of Gabriel Vincent’s celebrated children’s picture book to life.
Opening March 14th in NYC and LA, followed by nationwide release.
Located in Chicago.
If you’re in school about to graduate but feel you have what it takes to start working now, let’s put that theory to the test: apply to be an intern at Leviathan. We’re looking for top-notch designers, animators, programmers and even producers to help us out in an apprentice capacity. So if you’re handy with the Adobe Suite or an Arduino board, or whether you animate characters or composite them, send us your portfolio and when you’re looking to hook up…maybe you’re one of us.
Current students or recent graduates only: