Monthly Archives: November 2013

Digital Painting in Photoshop

Basic to Advanced Color Theory and Illustration Techniques for Photoshop

There is a blog http://www.floobynooby.com/ICG/artvalues.html that features everything that you can possibly imagine about illustrating in Photoshop. Just click on the site, and your mouth will drop at all the amazing things that are on there. Thank you Melissa McIndoe for this great find!

Tagged , , , , ,

3D Character: Edge Loop Modeling a Head

 

Follow Hatice Bayramoglu through her process of modeling a head. This isn’t very in depth, but some times the best way to learn is just by watching someone else’s process.

Here’s the link:

http://www.cgarena.com/freestuff/tutorials/max/headmodeling/index.html

We also suggest looking up speed modeling of characters on youtube or vimeo. It’s sometimes a much better way to learn than reading tutorials. Not too long ago, we posted the Making of Bruce Lee. This will really help you out as well if you pay attention to how its done.

 

Continue reading

Tagged , , , ,

Understanding Low Poly Theory

One of the biggest problems I have seen with people trying to create Low Poly animations is that they don’t understand the theory behind it and it just fails. This tutorial, although meant for Cinema 4D, explains a lot of the ideas and concepts behind creating a Low Poly animation. If you don’t know where to start, watch this even if you are making it in 3ds max. The theory is the same.

One of our mentors, Karen Chang, created a low poly landscape in 3ds Max for 3D Modeling Landscape. If you need help, she would be the one to approach.

Karen’s Low Poly: http://www.behance.net/gallery/Low-Poly-Environment/11891013

Tagged , , ,

Animating in Photoshop CS6

For those of you who are animating in Brown where we still are using CS6 rather than CC, animating Photoshop is a little complicated.

Thank you Juliana for finding this rad tutorial that breaks it down for us in 10 minutes.

Tagged ,

Inspiration: Dan Marbaix’s Photography

Dan is a photographer in the UK who has been exploring run down and abandoned sites. You can definitely draw some inspiration for places from here especially for the 3D Modeling Landscape class. Cool stuff, look into it.

http://www.flickr.com/photos/odins_raven/

Continue reading

Tagged , , ,

Check out this snow!

Disney’s movie, Frozen is coming to theaters soon. And I found this SIGGRAPH video that shows how they’ve created snow.

One of my favorite parts is at 1:27 which shows the parameters of the snow. These parameters change how the snow interacts with an object.
Pretty awesome stuff!

Tagged , , , , , , ,

RYAN LARKIN – WALKING (1968)

by Ryan Larkin — 1968

An artist’s observation of the way people walk. Ryan Larkin employs a variety of techniques–line drawing, color wash, etc.–to catch and reproduce the motion of people afoot. The springing gait of youth, the mincing step of the high-heeled female, the doddering amble of the elderly–all are registered with humor and individuality, to the accompaniment of special sound.

Production : National Film Board of Canada (nfb.ca)

Surf the nfb.ca website, you can stream from a large archive of amazing films and animations, all produced by our lovely neighbors to the north.

Tagged , ,

MICA Animation Resource: MICA Animation’s Student Run Tumblr

Juliana Chen, Senior SVA Rep, is currently running the MICA Animation tumblr site.

There’s some great things out there, including alumni work, current senior thesis bits and pieces, work in progress animations, and all sorts of other awesome stuff.

check it out at http://micaanimation.tumblr.com/

If you want your stuff shown, submit things to them or follow their tumblr!

Tagged , ,

3D Resource: The Difference Between Mudbox and zBrush

Mudbox and zBrush

Mudbox and zBrush are both sculpting programs that allow 3D artists to add details that would not be as easy to create through traditional modeling.

When asking which is better, Mudbox or zBrush, its like comparing 3ds Max and Maya. They are both programs that are meant for the same thing and can generally accomplish the same thing. Asking which one is better is completely relative to what you need it to do.

To keep it short and simple, zBrush is significantly better at sculpting and Mudbox is significantly better at painting textures. At least so, this is what quite a few of our mentors have experienced.

Here are a few reasons why each is better for that reason.

Sculpting in zBrush

1. zSpheres – zBrush allows you to create a base mesh using zSpheres and then add all your details on top of that. If you don’t want to use zSpheres you can still go ahead and just import .obj files from 3ds Max.

2. Dynamesh – Dynamesh allows you to sculpt without having to worry about the topology. It automatically regenerates your geometry as you sculpt so you don’t stretch polygons or have an uneven topology.

If you really want to know all of zBrush’s amazing features, check out pixologic’s site: http://pixologic.com/zbrush/features/overview/

Continue reading

Tagged , , , , , , ,

TODOR AND PETRU – CRCR

This awesome pixelation/2D-Animation music video was made by the Animation Collective CRCR (check out their website http://www.crcr.fr/) the same collective that created the Lorn – Ghosst(s) video that I uploaded yesterday.

Interesting to note that Bhakti showed me this last year and it was only today I realized it’s from the same group! The internet is smaller than we might expect people!

Réalisation

/ Rémi BASTIE
/ Nicolas DEHGHANI
/ Jonathan DJOB NKONDO
/ Nicolas PEGON
/ Jérémy PIRES

Production

/ Wizz DESIGN

Techniques

/ Photos et animations 2D.

01_940 02_940 03_940 04_940

Tagged ,

Instances

Stop Motion final for Max Porter’s Stop-Motion Animation Class.

Gouache and Glycerine on Glass

 

Tagged ,

Lorn – ‘Ghosst(s)

Artiste : LORN
Titre: Ghosst(s)
Director: CRCR
website: crcr.fr/
tumblr: blog.crcr.fr/
Label: Ninja Tunes
Produced by: QUAD
Producer: Sonlan Tran
Animation: Rémi Bastie, Mathieu Bétard, Jonathan Djob Nkondo, Nicolas Dehghani, Paul Lacolley, Nicolas Pegon, Jérémy Pires
Compositing: Geoffrey Skrajewski, Philippe Valette

Tagged ,

Stop Motion Inspiration: The Eagleman Stag

– The larger our past gets the smaller our present feels –
The 2011 BAFTA award winning short film from Mikey Please.
For full festival and awards info visit TheEaglemanStag.com
Follow twitter.com/#!/MisterPlease for updates

CREDITS:
A FILM BY: MikeyPlease.co.uk
MUSIC COMPOSITION: Benedict Please (TheBookshopBand.bandcamp.com/)
MUSIC PERFORMANCE: BenedictPlease.co.uk & myspace.com/StringbeansQuartet
SOUND DESIGN: Benedict Please
DUBBING MIXER: MauricioDOrey.com
PETER EAGLEMAN DavidCann.co.uk
PHILIP Tony Guilfoyle

set design & model making:
Mikey Please, AmerInCamera.co.uk, DanOjari.com, Gemma Taylor, Laura Bateman, SeanRobertHogan.com, Steve Hutton, John Wilkinson, Rebecca Fox, TD Van Der Beek, Jessie baker

PRODUCED at The Royal College of Art

How it was made: http://www.theeaglemanstag.com/HOW-IT-WAS-MADE

Tagged , ,

Stop Motion Artist: Bruce Bickford

 

Bruce Bickford is a really cool stop motion artist. Check out his work “Prometheus Garden”.

 

Tagged , ,

3D Resource: Free Textures

1. Mayang’s Textures

With a library of  4000+ free textures, Mayang’s website should be one of your first stops. They have high quality textures, signage, and all sorts of other images.

The catch: you can only download 20 images a day and its tracked by your IP address (so if other people are using the same MICA internet as you on the same day, then it could pose as a problem).

2. CG Textures

CG Textures is one of the most popular resources for textures. They have a library of over 10,000 images and most of their textures are tileable.

The catch: Can only download upto 15mb of textures in a 24 hour period. You also cannot distribute these textures.

3. Texture King

Tons of high quality textures that can be used for commercial work as well.

The catch: I don’t think there is, but let us know if you find one.

4. Designm.ag

Lots of stuff that aren’t just textures – there’s bokeh, light trails, grungy paper, etc.

The catch: It is a list of collections from various websites that all may have different catches.

5. Open Game Art

Lots of user-submitted art, so if you have textures to, you can submit them to increase their library

The catch: Licensing varies from image to image because it is all user-submitted. So just make sure and double check certain things before you use them for anything commercial.

*The Animation Server

MICA’s Animation Server has an animation library with a few textures already uploaded.

go to:

smb://animation/AnimLibrary/_PUBLIC_TEXTURES_FOR_EVERYONE

Do you have more resources? Please submit them in the comment section below or email bpatel@mica.edu and we will start adding them to the list.

Tagged , ,

Pixologic Tutorials

For anyone who wants to get started in zbrush, Pixologic has free tutorials on their website: http://pixologic.com/zclassroom/homeroom 

They also a feature great links to zbrush creations to get you inspired! Below are some images straight from the Pixologic galleries, to see more check out: http://pixologic.com/zbrush/gallery/2013/1  

  Continue reading

3D Tips and Tricks: Animating in Edit Poly

Edit Poly (different from Editable Poly) is a modifier that allows you switch between modeling and animating a mesh. In modeling mode, you can change the original mesh, whereas in animating mode you are able to create keyframes without deforming your original mesh.

Once you add “edit poly” from the modifier list, a panel called “Edit Poly Mode” appears. Click on Animate.

20

Tagged , , , ,

Projection Mapping Tutorial

When to use Projection Mapping

Projection Mapping allows you to take the details from a high poly mesh and bake it into a low poly mesh’s material without adding extra polygons. Essentially your low poly mesh looks like it is a high poly mesh. It allows you to have much smaller file sizes. This technique is often used in the 3D Gaming industry.

Using this tutorial, you will save the details from the high poly model onto a normal map and apply that as a bump material onto the low poly model. This creates a dynamic material that interacts with light.

Continue reading

Tagged , , ,

2D Artist: Ryan Woodward and his film “Thought of You”

Who is Ryan Woodward?

Ryan Woodward began his career as an animator/designer and storyboard artist in 1995.   He has worked for Warner Brothers Feature Animation, Sony Pictures, Cartoon Network, Walt Disney Studios and Marvel Entertainment and Dreamworks Pictures on films such as Space Jam, The Iron Giant, Osmosis Jones, Spider-man 2, Spider-man 3, Where the Wild Things Are, Ironman 2, and Cowboys and Aliens and The Avengers (2012).  Ryan has produced and directed 3 short films, The Loch, The Turtle and The Shark and Aliens that have played in over 40 film festivals worldwide.

Thought of You:

Continue reading

Tagged , , , ,

VRay and 3ds Max: How to create a volume light effect

James Cutler explains how to generate volume light using V-Ray and 3ds Max.

To generate volume light, you must use a direct light source. 3ds Max standard directional lights work well – but you can also use V-Ray plane lights by increasing the directional parameter.

Continue reading

Tagged , , ,

AMP Website Poll #1

 

 

 

Tagged ,

Making of: Hunger is a Monster

Interview with Platige Images

Q: Talk us through the brief…

“It wasn’t too detailed. We were supposed to create strong images of personified hunger as a monster. As for the visual part, screenplay, direction, the whole language of the movie, I was given a lot of artistic freedom.”

Q: How did the stylised look of the spot come about?

“I wanted to create strongly stylized image. I thought of working with live actress but that didn’t mean I wanted it to be realistic. I wanted to show the painting-like images, to emphasize its intensity. The combination of all above should cause anxiety and fear.”

Continue reading

Tagged , , , ,

2D Studio: Catfish Deluxe

http://www.catfishdeluxe.com/index-gb.php

Catfish Deluxe is a creative team primarily focused on developing audio-visual projects (ranging from animation to video games) with a focus on visual design and story development.

Location: France

plume-illus happy-land-illus

Tagged ,

Animation Process: Making of Bruce Lee

Making of Bruce Lee: Step by Step Animation Process Guide

Tagged , , , ,

Laika’s Latest Project: Box Trolls

boxtrolls

The Boxtrolls is a comedic fable that unfolds in Cheesebridge, a posh Victorian-era town obsessed with wealth, class and the stinkiest of fine cheeses. Beneath its charming cobblestone streets dwell the Boxtrolls, foul monsters who crawl out of the sewers at night and steal what the townspeople hold most dear: their children and their cheeses. At least that’s the legend residents have always believed. In truth, the Boxtrolls are an underground cavern-dwelling community of quirky and lovable oddballs who wear recycled cardboard boxes the way turtles wear their shells. The Boxtrolls have raised an orphaned human boy since infancy as one of their dumpster-diving and mechanical junk-collecting own. When the Boxtrolls are targeted by a villainous pest exterminator who is bent on eradicating them as his ticket to Cheesebridge society, the kind-hearted band of tinkerers must turn to their adopted charge and an adventurous rich girl to bridge two worlds amidst the winds of change – and cheese.

Tagged , , ,

CG.TutsPlus

A great resource for 3D animators is cg.tutsplus.com.

They have interviews, tips and tricks, tutorials, inspiration, etc. on dozens of programs including Blender, Maya, zBrush, 3ds Max, Cinema 4D, Mudbox, and Modo.

Continue reading

Tagged , , , , , ,