What better way to get into the game industry than by working as an EA intern or co-op? EA offers paid internships or co-op positions (pay ranges vary depending on location, experience and skills), so you can actually get paid for working on games. We will also include your name in the game credits – how cool is that? Better yet, an EA internship or co-op just might lead to a career with EA after your graduation.
An EA internship/co-op is a great way to get real-world experience in the games industry. You get hands-on experience working on actual projects, and the team you’re working with benefits from your fresh perspective. We are confident that once you’ve sampled life at EA you’ll want to come back after graduation.
EA Internships cover a host of roles, some of which include:
Software Engineers – Interns are responsible for creating C, C++, C#, or Assembly code and/or Java code as part of the game development for a game’s features or tools. Potential interns typically pursue a degree in computer science, computer engineering, or electrical engineering with a strong mathematical background. Candidates should have solid programming experience in various languages. Other desired skills include bit-mapped graphics, 3D graphics, artificial intelligence, and physics. Game development experience is helpful but not required. Candidates should also have strong interpersonal and problem-solving abilities.
Computer Graphic Artists – Interns are responsible for creating images using 3D modeling, texturing, background design, and animation, while mastering development tools including Maya™, 3ds max™, SOFTIMAGE®|XSI™, Photoshop®, and/or DeBabelizer®. Potential interns must be pursuing a degree in an art-related field. Basic art training is essential, 2D animation and basic 3D skills are a plus. Candidates will need to submit a portfolio/demo reel and/or URL that demonstrates expertise in taking projects from concept to completion. Any experience in electronic game/multimedia or film/video production or 32-bit media creation skills is a plus.
Technical Artists – Reporting to the Art Director on a game team, the Technical Artist is expected to be the bridge between Artists and Engineers. Individuals in this role are pro-active problem solvers who demonstrate a strong sense of creativity and respect for aesthetics. Candidates can be from an art, design, mathematics, engineering, or science background. However, they must be comfortable working with both art and science. Working with Programming/Technical staff, the Technical Artist ensures that CG assets are easily integrated into the game engine without sacrificing artistic integrity.
Production and Game Design – Interns help to lead and drive the design and gameplay development by partnering with the Development Director and team to ensure on-time, high-quality delivery of various features. Interns need excellent written and verbal communication skills with the ability to handle multiple projects under a demanding schedule. Knowledge of the videogame industry is a plus. Candidates should also have strong interpersonal and problem-solving skills.