Category Archives: 3D/CG

Reel Roulette

Today in Junior Seminar, Marsha from Career Development stopped by and mentioned a website called Reel Roulette.

 

http://reelroulette.net/

 

Reel Roulette features demo reels from motion graphic artists, animators, compositors, visual effects artists, etc. All you have to do click “Next Reel” and you jump to a random demo reel which you can “like”. Anyone can submit their demo reel to the site (via a vimeo link) and it gets added to their collection.

Its a great way to get your work out there and also discover whats out there.

I submitted mine this morning and here’s what it looks like: http://reelroulette.net/bhaktipatel

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Henning Sanden – Modeling Demo Reel

 

Henning Sanden created a really nice 3D modeling demo reel.  So what’s neat about it?

1) He labels all his projects in the lower left hand corner.

2) Model turntables. He does full 360 rotations of his models.

3) Lighting. He uses really nice area lights (or something similar) that is diffused like a soft box, so its wide enough that it isn’t too harsh or pinpointed and at the same time, it allows me to see what kind of specularity/reflection/refraction/incandescence he has on his textures. Pretty much, they not only show of his modeling skills, but also his texturing skills. For the models where he is just showing off his modeling skills, he uses a red light on one side of it. This really adds some depth and dimension.

4) Wireframes. Occasionally, he will show off his wireframe, which is really neat to see because its so clean.

5) He varies things up. Based on each project, things change. He picks and chooses which project to show off the model, wireframe, finished renders, textures, etc. He’s also selective about what he says for each project. Most projects, he just wrote the name of the project, but for the last project, he mentioned his process, which is really important just for that one project.

6) The description. Instead of putting all the information right there  in the demo reel, he chose to leave some of it for the description, which reads:

“This is my modeling reel for 2014.

Primary tools – modo and Maya
Sculpting – ZBrush
Texturing – Mari
Rendering -Vray and modo
Photoscanning – Agisoft Photoscan
Compositing – Nuke
You can see more of my work on my website – henningsanden.com”

What’s great about that is that when I watch his demo reel, I can just enjoy it without having to worry so much about reading all the text in time before it changes to the next clip.

 

Anyways, check out Henning Sanden’s work. It is seriously some amazing stuff. Website is http://www.henningsanden.com .

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The Making of: Mighty Antlers

If you are a huge fan of Backwater Gospel (and I am sure all of you are), then you are going to love Mighty Antlers. This 3D animation made to look 2D is absolutely amazing.

Just take a look and check out the making of video as well. The making video features storyboards, animatics, character design, layer order, etc. It’s really neat to just take a look at.

Animating Quadrupeds Study

Animating quadrupeds is extremely difficult in 3D to really master that motion. I found this really quick test a nice way to see how one moves from various angles. Take a look and hopefully this helps.

 

 

 

And also the free demo introduction of the Digital Tutors “Animating Quadrupeds in Maya 8.5” gives you a little insight as well. http://www.digitaltutors.com/tutorial/3272-Animating-Quadrupeds-in-Maya

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Blue Sky Studios Internships

http://blueskystudios.com/working-here/internship-program/

Our summer internship program is a fun, exciting and educationally-packed 10 weeks.  Each intern is specially selected and placed in a department that best fits their skills and interests.  Throughout the 10 weeks they will be mentored and supervised by a Blue Sky pro in that field.

If you are currently studying computer science, animation or film, then we encourage you to apply and join us this summer for this fantastic experience.

We will be looking for interns for in the following disciplines:

Animation
Visual Development
Story
Editorial
Fur
Materials
Modeling
Lighting
Production Engineering
Research & Development

To apply, you will need 2 letters of recommendation from either professors, or professionals in the business.  For artistic positions, you’ll need to create an on-line portfolio and/or reel.   We recommend that if you are applying to more than one position, you create a separate reel or portfolio for each.

  • Application process is now open.
  • Application process closes on April 11, 2014
  • To apply, please email us your resume, cover letter, 2 letters of recommendation, and if applicable, a link to your reel and/or portfolio.  Email the above mentioned to: intern_resumes@blueskystudios.com
  • Please note in your subject field which department you are applying for.  (EG: Internship – Story)
  • Summer internship starts on June 2, 2014
  • Summer internship ends on August 8, 2014
  • The internship is open to all undergrad and graduate college students whose graduation dates fall within the following time frame: Winter 2013 through Spring 2015.

We look forward to seeing you this summer!

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Pixar Internships

Interested in internships at Pixar?

There are quite a few available for Animation, Art, Post-Production, Story, etc.Also be sure to look into PUP (Pixar Undergraduate Program).

Everything is right here in the link:

http://ch.tbe.taleo.net/CH09/ats/careers/searchResults.jsp?org=PIXAR&cws=6

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Disney Internships

Interested in a Disney Internship?

**If you are graduating this year, look into the talent development program. If you are a sophomore or junior, look into the Art & Production Summer Internship Program.

Talent Development Program: Graduating Students

The Talent Development Program is available for recent graduates of undergraduate or graduate programs (within three years of graduation date) for a 3- or 6-month paid position at Walt Disney Animation Studios. The Talent Development Program offers participants a chance to understand the depth of their new skills, refine and strengthen key areas, apply them in our real world environment, and work under the guidance of a Disney Mentor. Talent Development Program is based in our Burbank, California offices. Talent Development Trainees are assigned to a specific discipline such as:

  • Story
  • Visual Development
  • Modeling
  • Animation
  • Layout
  • Texture Painting
  • Background Painting
  • Effects Animation
  • Lighting & Compositing
  • Technical Director – Character
  • Technical Director – Hair/Cloth
  • Technical Director – Look
  • Technical Director – Effects
  • Technical Director – Pipeline
  • Production Management
  • Post Production

Art & Production Summer Internship Program: Students Returning to School in the Fall

Join us for your summer break! Our eight-week Summer Art & Production Intern Program is designed specifically for students who will be returning to school in the fall. As an intern, you will have the unique opportunity to work directly with a Disney mentor as you explore all aspects of art, storytelling, and filmmaking. Your internship will also allow you to meet and collaborate with a talented group of students from around the globe and become part of a multi-disciplinary team focused on both individual and group projects. This once-in-a-lifetime undergraduate program will give you an incredible hands-on experience that will expand your creative horizons and benefit you throughout your entire career.

More information at:

http://www.disneyanimation.com/careers/student

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The Greatest CG Walk Cycle Ever

Architecture + Evolution + Movement

Referencing the utopian visions of 1960’s architecture practice Archigram, Walking City is a slowly evolving video sculpture. The language of materials and patterns seen in radical architecture transform as the nomadic city walks endlessly, adapting to the environments she encounters.

http://www.universaleverything.com/projects/walking-city/

Credits

Creative Director : Matt Pyke
Animation : Chris Perry
Sound : Simon Pyke

Disney at SIGGRAPH 2013 – Making Wreck-it-Ralph Characters in zBrush

From Walt Disney Animation Studios, Zac Petroc and Dillon Ekron give you an in depth look at the process that goes into making final characters using ZBrush.

http://i0.wp.com/www.cgmeetup.net/home/wp-content/uploads/2014/01/ZBrush-Character-Creation-Workflow-from-Walt-Disney-Animation-Studios.jpg

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Art of the Title

Ever seen a really good title sequence? There is actually a lot more to it than just placing text on top of a video. If you haven’t checked this website out, make sure you do:  http://www.artofthetitle.com/

It has all sorts of amazing work, making of videos and interviews, and tips on approaching a title sequence.

Here are two that I found really interesting:

http://www.artofthetitle.com/title/black-sails/

 

 

 

 

http://www.artofthetitle.com/title/iron-man-3/

 

 

 

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The External World – David OReilly

Fantastically Fucked Animation feature, 3D animation at its glitchiest (for you getting into 3DS Max look for the token tea pot)

**Soundtrack available here- cathead.bandcamp.com/album/the-external-world-ost ***

Winner of Stuff.
World premiere at the 67th Venice Film Festival
US premiere at Sundance 2011

twitter.com/davidoreilly
theexternalworld.com/info
davidoreilly.com

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Transferring Large Files

As animators, we are accustomed to having to transfer extremely large files. Here’s a few sites that will make it a little easier for you:

1. Dropbox – Dropbox is a simple to use service that gives you 2 GB for free and you can easily earn more space by making recommendations, or linking it to mailbox or doing a few really small things. Great site, but sometimes it can be a little slow.

2. Wetransferhttp://www.wetransfer.com is super fast and super easy. You can send a file as large 2GB. There is no sign up or annoying emails. Its a simple user-friendly service. This is for temporary transferring though, so files are only good for a week.

3. Ubuntu Onehttps://one.ubuntu.com/

4. Box.com – free version gives you 5GB of space, but file size limit is 250 MB. https://www.box.com/pricing/

5. Apple iCloud – 5 GB of free space – https://www.icloud.com/

6. Amazon Cloud – 5GB of free space  – http://www.amazon.com/gp/feature.html?ie=UTF8&docId=1000796931&ref_=cd_lm_rd_fp

7. Google Drive – 15 GB of free space – upload any type of file including videos and you can share them.

8. Mediafire – 10 GB and upto 50 GB for FREE  (the catch, there are ads, but seriously, not a big deal) – https://www.mediafire.com/upgrade/

If you can think of more sites or services, let us know.

5 Second Animations

Animations don’t need to be long. GreyscaleGorilla.com, a really cool blog and community of artists, has a competition every month called the Five Second Project. The challenge: create a 5 second animation that somehow related to the theme of the month.

Here are some of the winners and honorable mentions from the last few months. Some of these are just awesome.

5 seconds is pretty quick so give it a shot: http://greyscalegorilla.com/blog/five-second-projects/

They take 2D, stop motion, 3d, practically anything that includes some animation.

Theme: Bah Humbug

Theme: Pots ‘n Pans

Theme: Sandcastle

Theme: Monster Bash

Theme: Harder Better Faster Stronger

Nokta

[vimeo 9856705 w=500 h=281]
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Making of: Backwater Gospel

This is a very neat 3D Animation made to have a 2D feel to it. Check it out!

 

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3D Character: Edge Loop Modeling a Head

 

Follow Hatice Bayramoglu through her process of modeling a head. This isn’t very in depth, but some times the best way to learn is just by watching someone else’s process.

Here’s the link:

http://www.cgarena.com/freestuff/tutorials/max/headmodeling/index.html

We also suggest looking up speed modeling of characters on youtube or vimeo. It’s sometimes a much better way to learn than reading tutorials. Not too long ago, we posted the Making of Bruce Lee. This will really help you out as well if you pay attention to how its done.

 

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Understanding Low Poly Theory

One of the biggest problems I have seen with people trying to create Low Poly animations is that they don’t understand the theory behind it and it just fails. This tutorial, although meant for Cinema 4D, explains a lot of the ideas and concepts behind creating a Low Poly animation. If you don’t know where to start, watch this even if you are making it in 3ds max. The theory is the same.

One of our mentors, Karen Chang, created a low poly landscape in 3ds Max for 3D Modeling Landscape. If you need help, she would be the one to approach.

Karen’s Low Poly: http://www.behance.net/gallery/Low-Poly-Environment/11891013

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Inspiration: Dan Marbaix’s Photography

Dan is a photographer in the UK who has been exploring run down and abandoned sites. You can definitely draw some inspiration for places from here especially for the 3D Modeling Landscape class. Cool stuff, look into it.

http://www.flickr.com/photos/odins_raven/

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Check out this snow!

Disney’s movie, Frozen is coming to theaters soon. And I found this SIGGRAPH video that shows how they’ve created snow.

One of my favorite parts is at 1:27 which shows the parameters of the snow. These parameters change how the snow interacts with an object.
Pretty awesome stuff!

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3D Resource: The Difference Between Mudbox and zBrush

Mudbox and zBrush

Mudbox and zBrush are both sculpting programs that allow 3D artists to add details that would not be as easy to create through traditional modeling.

When asking which is better, Mudbox or zBrush, its like comparing 3ds Max and Maya. They are both programs that are meant for the same thing and can generally accomplish the same thing. Asking which one is better is completely relative to what you need it to do.

To keep it short and simple, zBrush is significantly better at sculpting and Mudbox is significantly better at painting textures. At least so, this is what quite a few of our mentors have experienced.

Here are a few reasons why each is better for that reason.

Sculpting in zBrush

1. zSpheres – zBrush allows you to create a base mesh using zSpheres and then add all your details on top of that. If you don’t want to use zSpheres you can still go ahead and just import .obj files from 3ds Max.

2. Dynamesh – Dynamesh allows you to sculpt without having to worry about the topology. It automatically regenerates your geometry as you sculpt so you don’t stretch polygons or have an uneven topology.

If you really want to know all of zBrush’s amazing features, check out pixologic’s site: http://pixologic.com/zbrush/features/overview/

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3D Resource: Free Textures

1. Mayang’s Textures

With a library of  4000+ free textures, Mayang’s website should be one of your first stops. They have high quality textures, signage, and all sorts of other images.

The catch: you can only download 20 images a day and its tracked by your IP address (so if other people are using the same MICA internet as you on the same day, then it could pose as a problem).

2. CG Textures

CG Textures is one of the most popular resources for textures. They have a library of over 10,000 images and most of their textures are tileable.

The catch: Can only download upto 15mb of textures in a 24 hour period. You also cannot distribute these textures.

3. Texture King

Tons of high quality textures that can be used for commercial work as well.

The catch: I don’t think there is, but let us know if you find one.

4. Designm.ag

Lots of stuff that aren’t just textures – there’s bokeh, light trails, grungy paper, etc.

The catch: It is a list of collections from various websites that all may have different catches.

5. Open Game Art

Lots of user-submitted art, so if you have textures to, you can submit them to increase their library

The catch: Licensing varies from image to image because it is all user-submitted. So just make sure and double check certain things before you use them for anything commercial.

*The Animation Server

MICA’s Animation Server has an animation library with a few textures already uploaded.

go to:

smb://animation/AnimLibrary/_PUBLIC_TEXTURES_FOR_EVERYONE

Do you have more resources? Please submit them in the comment section below or email bpatel@mica.edu and we will start adding them to the list.

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Pixologic Tutorials

For anyone who wants to get started in zbrush, Pixologic has free tutorials on their website: http://pixologic.com/zclassroom/homeroom 

They also a feature great links to zbrush creations to get you inspired! Below are some images straight from the Pixologic galleries, to see more check out: http://pixologic.com/zbrush/gallery/2013/1  

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3D Tips and Tricks: Animating in Edit Poly

Edit Poly (different from Editable Poly) is a modifier that allows you switch between modeling and animating a mesh. In modeling mode, you can change the original mesh, whereas in animating mode you are able to create keyframes without deforming your original mesh.

Once you add “edit poly” from the modifier list, a panel called “Edit Poly Mode” appears. Click on Animate.

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Projection Mapping Tutorial

When to use Projection Mapping

Projection Mapping allows you to take the details from a high poly mesh and bake it into a low poly mesh’s material without adding extra polygons. Essentially your low poly mesh looks like it is a high poly mesh. It allows you to have much smaller file sizes. This technique is often used in the 3D Gaming industry.

Using this tutorial, you will save the details from the high poly model onto a normal map and apply that as a bump material onto the low poly model. This creates a dynamic material that interacts with light.

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VRay and 3ds Max: How to create a volume light effect

James Cutler explains how to generate volume light using V-Ray and 3ds Max.

To generate volume light, you must use a direct light source. 3ds Max standard directional lights work well – but you can also use V-Ray plane lights by increasing the directional parameter.

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Making of: Hunger is a Monster

Interview with Platige Images

Q: Talk us through the brief…

“It wasn’t too detailed. We were supposed to create strong images of personified hunger as a monster. As for the visual part, screenplay, direction, the whole language of the movie, I was given a lot of artistic freedom.”

Q: How did the stylised look of the spot come about?

“I wanted to create strongly stylized image. I thought of working with live actress but that didn’t mean I wanted it to be realistic. I wanted to show the painting-like images, to emphasize its intensity. The combination of all above should cause anxiety and fear.”

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