Category Archives: 3D Tutorials

Disney at SIGGRAPH 2013 – Making Wreck-it-Ralph Characters in zBrush

From Walt Disney Animation Studios, Zac Petroc and Dillon Ekron give you an in depth look at the process that goes into making final characters using ZBrush.

http://i0.wp.com/www.cgmeetup.net/home/wp-content/uploads/2014/01/ZBrush-Character-Creation-Workflow-from-Walt-Disney-Animation-Studios.jpg

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3D Character: Edge Loop Modeling a Head

 

Follow Hatice Bayramoglu through her process of modeling a head. This isn’t very in depth, but some times the best way to learn is just by watching someone else’s process.

Here’s the link:

http://www.cgarena.com/freestuff/tutorials/max/headmodeling/index.html

We also suggest looking up speed modeling of characters on youtube or vimeo. It’s sometimes a much better way to learn than reading tutorials. Not too long ago, we posted the Making of Bruce Lee. This will really help you out as well if you pay attention to how its done.

 

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Understanding Low Poly Theory

One of the biggest problems I have seen with people trying to create Low Poly animations is that they don’t understand the theory behind it and it just fails. This tutorial, although meant for Cinema 4D, explains a lot of the ideas and concepts behind creating a Low Poly animation. If you don’t know where to start, watch this even if you are making it in 3ds max. The theory is the same.

One of our mentors, Karen Chang, created a low poly landscape in 3ds Max for 3D Modeling Landscape. If you need help, she would be the one to approach.

Karen’s Low Poly: http://www.behance.net/gallery/Low-Poly-Environment/11891013

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3D Resource: The Difference Between Mudbox and zBrush

Mudbox and zBrush

Mudbox and zBrush are both sculpting programs that allow 3D artists to add details that would not be as easy to create through traditional modeling.

When asking which is better, Mudbox or zBrush, its like comparing 3ds Max and Maya. They are both programs that are meant for the same thing and can generally accomplish the same thing. Asking which one is better is completely relative to what you need it to do.

To keep it short and simple, zBrush is significantly better at sculpting and Mudbox is significantly better at painting textures. At least so, this is what quite a few of our mentors have experienced.

Here are a few reasons why each is better for that reason.

Sculpting in zBrush

1. zSpheres – zBrush allows you to create a base mesh using zSpheres and then add all your details on top of that. If you don’t want to use zSpheres you can still go ahead and just import .obj files from 3ds Max.

2. Dynamesh – Dynamesh allows you to sculpt without having to worry about the topology. It automatically regenerates your geometry as you sculpt so you don’t stretch polygons or have an uneven topology.

If you really want to know all of zBrush’s amazing features, check out pixologic’s site: http://pixologic.com/zbrush/features/overview/

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Pixologic Tutorials

For anyone who wants to get started in zbrush, Pixologic has free tutorials on their website: http://pixologic.com/zclassroom/homeroom 

They also a feature great links to zbrush creations to get you inspired! Below are some images straight from the Pixologic galleries, to see more check out: http://pixologic.com/zbrush/gallery/2013/1  

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3D Tips and Tricks: Animating in Edit Poly

Edit Poly (different from Editable Poly) is a modifier that allows you switch between modeling and animating a mesh. In modeling mode, you can change the original mesh, whereas in animating mode you are able to create keyframes without deforming your original mesh.

Once you add “edit poly” from the modifier list, a panel called “Edit Poly Mode” appears. Click on Animate.

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Projection Mapping Tutorial

When to use Projection Mapping

Projection Mapping allows you to take the details from a high poly mesh and bake it into a low poly mesh’s material without adding extra polygons. Essentially your low poly mesh looks like it is a high poly mesh. It allows you to have much smaller file sizes. This technique is often used in the 3D Gaming industry.

Using this tutorial, you will save the details from the high poly model onto a normal map and apply that as a bump material onto the low poly model. This creates a dynamic material that interacts with light.

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VRay and 3ds Max: How to create a volume light effect

James Cutler explains how to generate volume light using V-Ray and 3ds Max.

To generate volume light, you must use a direct light source. 3ds Max standard directional lights work well – but you can also use V-Ray plane lights by increasing the directional parameter.

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Animation Process: Making of Bruce Lee

Making of Bruce Lee: Step by Step Animation Process Guide

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CG.TutsPlus

A great resource for 3D animators is cg.tutsplus.com.

They have interviews, tips and tricks, tutorials, inspiration, etc. on dozens of programs including Blender, Maya, zBrush, 3ds Max, Cinema 4D, Mudbox, and Modo.

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