Tag Archives: 3D Animation

The External World – David OReilly

Fantastically Fucked Animation feature, 3D animation at its glitchiest (for you getting into 3DS Max look for the token tea pot)

**Soundtrack available here- cathead.bandcamp.com/album/the-external-world-ost ***

Winner of Stuff.
World premiere at the 67th Venice Film Festival
US premiere at Sundance 2011

twitter.com/davidoreilly
theexternalworld.com/info
davidoreilly.com

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Understanding Low Poly Theory

One of the biggest problems I have seen with people trying to create Low Poly animations is that they don’t understand the theory behind it and it just fails. This tutorial, although meant for Cinema 4D, explains a lot of the ideas and concepts behind creating a Low Poly animation. If you don’t know where to start, watch this even if you are making it in 3ds max. The theory is the same.

One of our mentors, Karen Chang, created a low poly landscape in 3ds Max for 3D Modeling Landscape. If you need help, she would be the one to approach.

Karen’s Low Poly: http://www.behance.net/gallery/Low-Poly-Environment/11891013

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Check out this snow!

Disney’s movie, Frozen is coming to theaters soon. And I found this SIGGRAPH video that shows how they’ve created snow.

One of my favorite parts is at 1:27 which shows the parameters of the snow. These parameters change how the snow interacts with an object.
Pretty awesome stuff!

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3D Resource: The Difference Between Mudbox and zBrush

Mudbox and zBrush

Mudbox and zBrush are both sculpting programs that allow 3D artists to add details that would not be as easy to create through traditional modeling.

When asking which is better, Mudbox or zBrush, its like comparing 3ds Max and Maya. They are both programs that are meant for the same thing and can generally accomplish the same thing. Asking which one is better is completely relative to what you need it to do.

To keep it short and simple, zBrush is significantly better at sculpting and Mudbox is significantly better at painting textures. At least so, this is what quite a few of our mentors have experienced.

Here are a few reasons why each is better for that reason.

Sculpting in zBrush

1. zSpheres – zBrush allows you to create a base mesh using zSpheres and then add all your details on top of that. If you don’t want to use zSpheres you can still go ahead and just import .obj files from 3ds Max.

2. Dynamesh – Dynamesh allows you to sculpt without having to worry about the topology. It automatically regenerates your geometry as you sculpt so you don’t stretch polygons or have an uneven topology.

If you really want to know all of zBrush’s amazing features, check out pixologic’s site: http://pixologic.com/zbrush/features/overview/

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3D Resource: Free Textures

1. Mayang’s Textures

With a library of  4000+ free textures, Mayang’s website should be one of your first stops. They have high quality textures, signage, and all sorts of other images.

The catch: you can only download 20 images a day and its tracked by your IP address (so if other people are using the same MICA internet as you on the same day, then it could pose as a problem).

2. CG Textures

CG Textures is one of the most popular resources for textures. They have a library of over 10,000 images and most of their textures are tileable.

The catch: Can only download upto 15mb of textures in a 24 hour period. You also cannot distribute these textures.

3. Texture King

Tons of high quality textures that can be used for commercial work as well.

The catch: I don’t think there is, but let us know if you find one.

4. Designm.ag

Lots of stuff that aren’t just textures – there’s bokeh, light trails, grungy paper, etc.

The catch: It is a list of collections from various websites that all may have different catches.

5. Open Game Art

Lots of user-submitted art, so if you have textures to, you can submit them to increase their library

The catch: Licensing varies from image to image because it is all user-submitted. So just make sure and double check certain things before you use them for anything commercial.

*The Animation Server

MICA’s Animation Server has an animation library with a few textures already uploaded.

go to:

smb://animation/AnimLibrary/_PUBLIC_TEXTURES_FOR_EVERYONE

Do you have more resources? Please submit them in the comment section below or email bpatel@mica.edu and we will start adding them to the list.

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3D Tips and Tricks: Animating in Edit Poly

Edit Poly (different from Editable Poly) is a modifier that allows you switch between modeling and animating a mesh. In modeling mode, you can change the original mesh, whereas in animating mode you are able to create keyframes without deforming your original mesh.

Once you add “edit poly” from the modifier list, a panel called “Edit Poly Mode” appears. Click on Animate.

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Making of: Hunger is a Monster

Interview with Platige Images

Q: Talk us through the brief…

“It wasn’t too detailed. We were supposed to create strong images of personified hunger as a monster. As for the visual part, screenplay, direction, the whole language of the movie, I was given a lot of artistic freedom.”

Q: How did the stylised look of the spot come about?

“I wanted to create strongly stylized image. I thought of working with live actress but that didn’t mean I wanted it to be realistic. I wanted to show the painting-like images, to emphasize its intensity. The combination of all above should cause anxiety and fear.”

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Animation Process: Making of Bruce Lee

Making of Bruce Lee: Step by Step Animation Process Guide

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CG.TutsPlus

A great resource for 3D animators is cg.tutsplus.com.

They have interviews, tips and tricks, tutorials, inspiration, etc. on dozens of programs including Blender, Maya, zBrush, 3ds Max, Cinema 4D, Mudbox, and Modo.

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Colorbleed Animation Studio: Making of Mac ‘n’ Cheese

Colorbleed Animation Studio

Location: Netherlands

Colorbleed is a fresh animation studio founded by the makers of the critically acclaimed short film Mac ‘n’ Cheese. We can provide a wide range of visuals for film, TV, mobile devices, projection at events and any other digital media.

Our combined skills and list of freelancers cover all the bases to create the results you are looking for; be it for an entire production, or just technical or creative direction. Through extensive conversations with our clients we feel we can manage to fulfill any party’s expectations while maintaining a high degree of quality in each aspect of our work.

Mac n Cheese Animation

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