Tag Archives: 3d

Henning Sanden – Modeling Demo Reel

 

Henning Sanden created a really nice 3D modeling demo reel.  So what’s neat about it?

1) He labels all his projects in the lower left hand corner.

2) Model turntables. He does full 360 rotations of his models.

3) Lighting. He uses really nice area lights (or something similar) that is diffused like a soft box, so its wide enough that it isn’t too harsh or pinpointed and at the same time, it allows me to see what kind of specularity/reflection/refraction/incandescence he has on his textures. Pretty much, they not only show of his modeling skills, but also his texturing skills. For the models where he is just showing off his modeling skills, he uses a red light on one side of it. This really adds some depth and dimension.

4) Wireframes. Occasionally, he will show off his wireframe, which is really neat to see because its so clean.

5) He varies things up. Based on each project, things change. He picks and chooses which project to show off the model, wireframe, finished renders, textures, etc. He’s also selective about what he says for each project. Most projects, he just wrote the name of the project, but for the last project, he mentioned his process, which is really important just for that one project.

6) The description. Instead of putting all the information right there  in the demo reel, he chose to leave some of it for the description, which reads:

“This is my modeling reel for 2014.

Primary tools – modo and Maya
Sculpting – ZBrush
Texturing – Mari
Rendering -Vray and modo
Photoscanning – Agisoft Photoscan
Compositing – Nuke
You can see more of my work on my website – henningsanden.com”

What’s great about that is that when I watch his demo reel, I can just enjoy it without having to worry so much about reading all the text in time before it changes to the next clip.

 

Anyways, check out Henning Sanden’s work. It is seriously some amazing stuff. Website is http://www.henningsanden.com .

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Animating Quadrupeds Study

Animating quadrupeds is extremely difficult in 3D to really master that motion. I found this really quick test a nice way to see how one moves from various angles. Take a look and hopefully this helps.

 

 

 

And also the free demo introduction of the Digital Tutors “Animating Quadrupeds in Maya 8.5” gives you a little insight as well. http://www.digitaltutors.com/tutorial/3272-Animating-Quadrupeds-in-Maya

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Student Work: Andrew Shim’s Merkabah: The Birth

A very interesting conceptual Senior Thesis by Andrew Shim ’13

 

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3D Character: Edge Loop Modeling a Head

 

Follow Hatice Bayramoglu through her process of modeling a head. This isn’t very in depth, but some times the best way to learn is just by watching someone else’s process.

Here’s the link:

http://www.cgarena.com/freestuff/tutorials/max/headmodeling/index.html

We also suggest looking up speed modeling of characters on youtube or vimeo. It’s sometimes a much better way to learn than reading tutorials. Not too long ago, we posted the Making of Bruce Lee. This will really help you out as well if you pay attention to how its done.

 

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Projection Mapping Tutorial

When to use Projection Mapping

Projection Mapping allows you to take the details from a high poly mesh and bake it into a low poly mesh’s material without adding extra polygons. Essentially your low poly mesh looks like it is a high poly mesh. It allows you to have much smaller file sizes. This technique is often used in the 3D Gaming industry.

Using this tutorial, you will save the details from the high poly model onto a normal map and apply that as a bump material onto the low poly model. This creates a dynamic material that interacts with light.

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