Tag Archives: 3ds max

3D Character: Edge Loop Modeling a Head

 

Follow Hatice Bayramoglu through her process of modeling a head. This isn’t very in depth, but some times the best way to learn is just by watching someone else’s process.

Here’s the link:

http://www.cgarena.com/freestuff/tutorials/max/headmodeling/index.html

We also suggest looking up speed modeling of characters on youtube or vimeo. It’s sometimes a much better way to learn than reading tutorials. Not too long ago, we posted the Making of Bruce Lee. This will really help you out as well if you pay attention to how its done.

 

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Understanding Low Poly Theory

One of the biggest problems I have seen with people trying to create Low Poly animations is that they don’t understand the theory behind it and it just fails. This tutorial, although meant for Cinema 4D, explains a lot of the ideas and concepts behind creating a Low Poly animation. If you don’t know where to start, watch this even if you are making it in 3ds max. The theory is the same.

One of our mentors, Karen Chang, created a low poly landscape in 3ds Max for 3D Modeling Landscape. If you need help, she would be the one to approach.

Karen’s Low Poly: http://www.behance.net/gallery/Low-Poly-Environment/11891013

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3D Tips and Tricks: Animating in Edit Poly

Edit Poly (different from Editable Poly) is a modifier that allows you switch between modeling and animating a mesh. In modeling mode, you can change the original mesh, whereas in animating mode you are able to create keyframes without deforming your original mesh.

Once you add “edit poly” from the modifier list, a panel called “Edit Poly Mode” appears. Click on Animate.

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Projection Mapping Tutorial

When to use Projection Mapping

Projection Mapping allows you to take the details from a high poly mesh and bake it into a low poly mesh’s material without adding extra polygons. Essentially your low poly mesh looks like it is a high poly mesh. It allows you to have much smaller file sizes. This technique is often used in the 3D Gaming industry.

Using this tutorial, you will save the details from the high poly model onto a normal map and apply that as a bump material onto the low poly model. This creates a dynamic material that interacts with light.

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VRay and 3ds Max: How to create a volume light effect

James Cutler explains how to generate volume light using V-Ray and 3ds Max.

To generate volume light, you must use a direct light source. 3ds Max standard directional lights work well – but you can also use V-Ray plane lights by increasing the directional parameter.

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CG.TutsPlus

A great resource for 3D animators is cg.tutsplus.com.

They have interviews, tips and tricks, tutorials, inspiration, etc. on dozens of programs including Blender, Maya, zBrush, 3ds Max, Cinema 4D, Mudbox, and Modo.

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