Tag Archives: Modeling

Henning Sanden – Modeling Demo Reel

 

Henning Sanden created a really nice 3D modeling demo reel.  So what’s neat about it?

1) He labels all his projects in the lower left hand corner.

2) Model turntables. He does full 360 rotations of his models.

3) Lighting. He uses really nice area lights (or something similar) that is diffused like a soft box, so its wide enough that it isn’t too harsh or pinpointed and at the same time, it allows me to see what kind of specularity/reflection/refraction/incandescence he has on his textures. Pretty much, they not only show of his modeling skills, but also his texturing skills. For the models where he is just showing off his modeling skills, he uses a red light on one side of it. This really adds some depth and dimension.

4) Wireframes. Occasionally, he will show off his wireframe, which is really neat to see because its so clean.

5) He varies things up. Based on each project, things change. He picks and chooses which project to show off the model, wireframe, finished renders, textures, etc. He’s also selective about what he says for each project. Most projects, he just wrote the name of the project, but for the last project, he mentioned his process, which is really important just for that one project.

6) The description. Instead of putting all the information right there  in the demo reel, he chose to leave some of it for the description, which reads:

“This is my modeling reel for 2014.

Primary tools – modo and Maya
Sculpting – ZBrush
Texturing – Mari
Rendering -Vray and modo
Photoscanning – Agisoft Photoscan
Compositing – Nuke
You can see more of my work on my website – henningsanden.com”

What’s great about that is that when I watch his demo reel, I can just enjoy it without having to worry so much about reading all the text in time before it changes to the next clip.

 

Anyways, check out Henning Sanden’s work. It is seriously some amazing stuff. Website is http://www.henningsanden.com .

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3D Character: Edge Loop Modeling a Head

 

Follow Hatice Bayramoglu through her process of modeling a head. This isn’t very in depth, but some times the best way to learn is just by watching someone else’s process.

Here’s the link:

http://www.cgarena.com/freestuff/tutorials/max/headmodeling/index.html

We also suggest looking up speed modeling of characters on youtube or vimeo. It’s sometimes a much better way to learn than reading tutorials. Not too long ago, we posted the Making of Bruce Lee. This will really help you out as well if you pay attention to how its done.

 

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3D Resource: The Difference Between Mudbox and zBrush

Mudbox and zBrush

Mudbox and zBrush are both sculpting programs that allow 3D artists to add details that would not be as easy to create through traditional modeling.

When asking which is better, Mudbox or zBrush, its like comparing 3ds Max and Maya. They are both programs that are meant for the same thing and can generally accomplish the same thing. Asking which one is better is completely relative to what you need it to do.

To keep it short and simple, zBrush is significantly better at sculpting and Mudbox is significantly better at painting textures. At least so, this is what quite a few of our mentors have experienced.

Here are a few reasons why each is better for that reason.

Sculpting in zBrush

1. zSpheres – zBrush allows you to create a base mesh using zSpheres and then add all your details on top of that. If you don’t want to use zSpheres you can still go ahead and just import .obj files from 3ds Max.

2. Dynamesh – Dynamesh allows you to sculpt without having to worry about the topology. It automatically regenerates your geometry as you sculpt so you don’t stretch polygons or have an uneven topology.

If you really want to know all of zBrush’s amazing features, check out pixologic’s site: http://pixologic.com/zbrush/features/overview/

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CG.TutsPlus

A great resource for 3D animators is cg.tutsplus.com.

They have interviews, tips and tricks, tutorials, inspiration, etc. on dozens of programs including Blender, Maya, zBrush, 3ds Max, Cinema 4D, Mudbox, and Modo.

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