Tag Archives: zBrush

Disney at SIGGRAPH 2013 – Making Wreck-it-Ralph Characters in zBrush

From Walt Disney Animation Studios, Zac Petroc and Dillon Ekron give you an in depth look at the process that goes into making final characters using ZBrush.

http://i0.wp.com/www.cgmeetup.net/home/wp-content/uploads/2014/01/ZBrush-Character-Creation-Workflow-from-Walt-Disney-Animation-Studios.jpg

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3D Resource: The Difference Between Mudbox and zBrush

Mudbox and zBrush

Mudbox and zBrush are both sculpting programs that allow 3D artists to add details that would not be as easy to create through traditional modeling.

When asking which is better, Mudbox or zBrush, its like comparing 3ds Max and Maya. They are both programs that are meant for the same thing and can generally accomplish the same thing. Asking which one is better is completely relative to what you need it to do.

To keep it short and simple, zBrush is significantly better at sculpting and Mudbox is significantly better at painting textures. At least so, this is what quite a few of our mentors have experienced.

Here are a few reasons why each is better for that reason.

Sculpting in zBrush

1. zSpheres – zBrush allows you to create a base mesh using zSpheres and then add all your details on top of that. If you don’t want to use zSpheres you can still go ahead and just import .obj files from 3ds Max.

2. Dynamesh¬†– Dynamesh allows you to sculpt without having to worry about the topology. It automatically regenerates your geometry as you sculpt so you don’t stretch polygons or have an uneven topology.

If you really want to know all of zBrush’s amazing features, check out pixologic’s site:¬†http://pixologic.com/zbrush/features/overview/

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Animation Process: Making of Bruce Lee

Making of Bruce Lee: Step by Step Animation Process Guide

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CG.TutsPlus

A great resource for 3D animators is cg.tutsplus.com.

They have interviews, tips and tricks, tutorials, inspiration, etc. on dozens of programs including Blender, Maya, zBrush, 3ds Max, Cinema 4D, Mudbox, and Modo.

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